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Fallout 4 unarmed damage calculation
Fallout 4 unarmed damage calculation









fallout 4 unarmed damage calculation

I should insert a brief interlude to note that for reasons that elude me, Fallout 4 has decided to separate out “unarmed weapons” and “melee weapons” into two separate categories. I do recommend three points in Life Giver, however, which triggers a hugely useful health regen perk later on. I managed to get away with only putting one point in damage reduction, as I found that between Strength’s Rooted perk and Agility’s Moving Target perk (damage reduction while sprinting) that’s really all the bonus armor stuff you need outside of the literal armor you’re wearing. This advice may tempt you to sink a ton of points into Endurance perks, but do try to minimize that as much as possible. Halfway through a level and at 20% health with 2 Stimpacks? Think about leaving, sleeping, and coming back instead of burning through all your supplies.

fallout 4 unarmed damage calculation

20-30% stealth means almost nothing, and between that and low armor and melee damage, I was getting shredded.Įarly on you will want to conserve what few Stimpacks you have by healing through sleep as much as possible. My problem was that early on, I tried going the stealth route, when low level stealth perks are pretty much garbage. I’m not sure there’s any viable melee build that doesn’t use this. For Agility, you will absolutely need Blitz, an ability which uses VATS to instantly warp you to your target to melee them, even if they’re relatively far away. For Strength, you’ll want the first two levels of Rooted, a perk which dramatically reduces damage taken and increases melee damage dished out when you’re standing still. The reason you have to get up to 9 in Strength and Agility is because the perks at those levels for each stat are essential to the build. The long and short of it is that you need at least 9 points in both Strength and Agility, with a few sunk into Endurance, and the rest wherever you like them (Luck is always a good bet). There are probably any number of ways to go about this, but I’ll share my own path. I got to about level six, thought it was either A) too hard or B) I’d botched the build, and I nearly quit.

fallout 4 unarmed damage calculation

If I’m being entirely honest, I almost gave up on this idea when I first started it a couple weeks ago.











Fallout 4 unarmed damage calculation